These screenshots show me building a learning space hiding from creatures that can kill me, making things and exploring the area in minecraft.
Monday, March 30, 2015
Final project step 2
These are the screenshots if my learning space in minecraft.
These screenshots show me building a learning space hiding from creatures that can kill me, making things and exploring the area in minecraft.
These screenshots show me building a learning space hiding from creatures that can kill me, making things and exploring the area in minecraft.
Sunday, March 29, 2015
Friday, March 27, 2015
Final Project Step 1: Immersive Working Spaces
Final Project Step 1: Immersive Working Spaces
The information contained within the Library and Museum (LAM) Technology Working Group (TWG) is of significant interest to those interested in seeking educational opportunities through immersive education and the application of this technology to furthering the learning process with participants. Libraries and Museums as we know them have a wealth of information and services that support learning of all kinds. The application and establishment of standards for the use of immersive technology to provide access to information and service sources is the mission of this working group.
Of significant interest are the application "cases" that are discussed in this charter. The first is referred to as the "Immersive Education Study Room" The examples cited and this diagram presenting a visual of how the technology would be applied are very informative particularly to an audience unfamiliar with the concepts of immersive education. In essence, the cases illustrate the ability for "students" to collaborate with each other and instructors via the immersive education study room. This opportunity to collaborate with knowledgeable people who are geographically distributed is very powerful.
The second case that is discussed in the charter is referred to as a Virtual Watershed. This technology provides a virtual learning environment that models an actual environment and doing so brings "reality" to the student. The ability to experience the information and concepts that are being taught greatly enhances the learning experience for students. The environments are not only tailored to the specific environment but to the audience that is learning. There is language technology and cultural accommodations that are immersed in the virtual environment.
Here is a link to the Journal of Immersive Education (JiED) at http:/JiED.org in the event that you are looking for additional information .
The information contained within the Library and Museum (LAM) Technology Working Group (TWG) is of significant interest to those interested in seeking educational opportunities through immersive education and the application of this technology to furthering the learning process with participants. Libraries and Museums as we know them have a wealth of information and services that support learning of all kinds. The application and establishment of standards for the use of immersive technology to provide access to information and service sources is the mission of this working group.
Of significant interest are the application "cases" that are discussed in this charter. The first is referred to as the "Immersive Education Study Room" The examples cited and this diagram presenting a visual of how the technology would be applied are very informative particularly to an audience unfamiliar with the concepts of immersive education. In essence, the cases illustrate the ability for "students" to collaborate with each other and instructors via the immersive education study room. This opportunity to collaborate with knowledgeable people who are geographically distributed is very powerful.
The second case that is discussed in the charter is referred to as a Virtual Watershed. This technology provides a virtual learning environment that models an actual environment and doing so brings "reality" to the student. The ability to experience the information and concepts that are being taught greatly enhances the learning experience for students. The environments are not only tailored to the specific environment but to the audience that is learning. There is language technology and cultural accommodations that are immersed in the virtual environment.
Here is a link to the Journal of Immersive Education (JiED) at http:/JiED.org in the event that you are looking for additional information .
Thursday, March 26, 2015
Class 7, Assignment 1: Second Life
First Screenshot - logging in to Second Life
Second Screenshot: Changing my profile and talking with Alise
Third screen shot talking with people on the beach
4th Screenshot - met Skylar on the bridget
5th Screenshot - moved to a boardroom setting
6th screenshot - congregating with a number of people in the boardroom setting though one person is definitely not dressed appropriately for this venue
7th screenshot - chat request to find "collaboration examples in boardroom setting
8th Screenshot - requesting teleport to a new world
9th screen shot - 3rd location - helfull
10th screenshot - chat request in helfull
11th screenshot - menu for changing destination
12th screenshot - teleported to London Irish festival
13th screenshot - interacting at the London Irish Festival
14th screenshot - move to Easter Town and meet with those there
The 15th screenshot - is a move to Shelter Isabel
The 16th screenshot - updating/modifying the avatar
Monday, March 23, 2015
Class 6 assignment one
Here are the screenshot from Class 6 Assignment 1 - collaborating on technology reports in Google hangouts
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