The topic of this report is the Immersive form
known as Augmented Reality.
Immersion 2014, an Immersive Education Initiative brings together
leading experts on Immersion forms and immersion technology in Los Angeles,
California, June 6-8, 2014. The iED Summit
presents a robust schedule of presentations for a number of tracks, such as
“Arts and Culture”, “Entertainment”, “Human-Computer Interaction”, etc. Presentations by a number of experts on
immersive forms are available in each track and address and cover a wide range
of applications within these tracks. There
is a tremendous amount of information available at the summit website: http://summit.ImmersiveEducation.org
where you can explore new forms and
applications of immersive technology.
Augmented RealityTechnology, the topic of this report has many
applications that I will explore in more detail; not only the applications but
the hardware that is used to create the technology and how it is delivered. Augmented Reality Technology appears to be a
topic of interest at the latest iED summit. Dan Green from Oracle Corporation is
presenting: New and Emerging Business
Opportunities in Immersion: The Blurry Line Between Science Fiction and Reality
and one of the presentations on this technology.
The Immersive form known as Augmented Reality technology can many times
get confused with Virtual Reality. What
is the difference? Augmented Reality
combines the virtual world with the real world. It is a live view of the
real-world that has been “augmented” with animation, sound, graphics, etc. And the individuals in the live world are
interacting not only with the live environment but with the animation.
As with other computer generated technology the hardware delivery systems
for Augmented reality technology includes input devices, monitors or display
components, processors, and sensors. Augmented Reality can be used on certainly desktop
computers, mobile devices like smart phones and tablets, and goggles similar to
those used for Virtual Reality. This combination of reality and fiction allow for incredible flexibility and application. Many of which are similiar to the Virtual Reality flexibility and applicability.
Some of the greatest uses are for Entertainment. The use of Augmented Reality has been around for a while in the world of Entertainment. Using the combination of reality to with animation to entertain.It has been delivered on large and small screens alike with overwhelming success, appealing particularly to the young.
Another common and increasing use of Augmented Reality is in Navigation. Delivered by all types of devices. Probable the most common being the smartphone or tablet. This video shows the application Follow Me that is a smartphone delivered system. It is very cool as it works while you drive, literally displaying the driving route that you are on with the real environment and a virtual car.
The final application/hardware that I will present is that of the use of Augmented Reality to further medicine and medical science. The most basic application is that of the training of medical personnel and the communication with patients. The more advanced use is with actual procedures such as surgery. Many surgeries are "microscopic" or are done through a "guidance" system like a camera. This picture is of a person's brain that can be visualized as it is superimposed over the area where a surgeon is working - pretty incredible!
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